The trace tool allows you to manage longer spans but it's when you get into the connections that link it all together that things fall apart a bit. I understand the goal is to make something more light, simple, and fun where you simply drag your finger to construct things quickly and easily but I also often found this aggravating. Inclines and angles are only so precise and while the game is forgiving to a degree my own desire to implement more effective joints and angles was in a consistent struggle. Having turned various assistants and tools on and off in a variety of combinations if you have any level of OCD the game will simply drive you batty and there’s no real cure. ![]() At the end of the day the goal is really to simply get by, and though there are underlying physics-based truths to what structures will be sound, in general you’re limited in just how precise you can be. ![]() The remaining issue is a bit more complex and has more to do with the nature of the game, trying to take a real world scenario like building a structurally-sound bridge but to then make a fun game out of it. You could pop your Switch in the dock and briefly go to pointer mode, or simply skip levels requiring this, for now but it’s an aggravating problem waiting for a patch. Unfortunately in order to make a hydraulic drawbridge you need to turn one of your intersection points into a split joint and, as currently implemented, you have no means to do this in touchscreen mode.
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